Thank you ! It's only Kaleidoscopic IFS, and for the background I use the 'Background Color 1' and 'Background Color 2' in the shader Tab (unchecking 'Textured Background').
Yes, a little bit of DoF here too. For the interface it's better than some professional in-house tools I use . Anyway, there's a lot of parameters and i'm at ease with it (I used Xenodream...), but I understand it's quite heavy to learn. I'm thinking of making an html doc (to leave the developper keep on improving the soft), but I need some time to do it and usually I spend all my free time playing with fractal instead of starting the doc/tutorial project
For a live 3D view I have ideas, but I would need some OpenGL view. I'm thinking of trying it in Cinder maybe... just need some time to... So much to do so little time !
It's only Kaleidoscopic IFS, and for the background I use the 'Background Color 1' and 'Background Color 2' in the shader Tab (unchecking 'Textured Background').
Excellent work. I just wish Mandelbulber had a better organized UI. That's all it needs (apart from live 3D view maybe
For the interface it's better than some professional in-house tools I use
For a live 3D view I have ideas, but I would need some OpenGL view. I'm thinking of trying it in Cinder maybe... just need some time to... So much to do so little time !
Thank you !